![]() This will mean that your exported model will appear correctly in the tool.Ĩ) Select and export you textured model as either an ‘FBX’ (recommended) or a ‘Collada’ file with default settings.ĩ) You need to create 4 versions of your model in total, each one fitting the different Worm classes. ![]() If you are unable to assign Blinn shader in your 3D software then you can manually supply your textures in the tool.ħ) Make sure in your 3D modelling package that all translations are set to zero and that the scale is set to 1. The available maps for use are normal and diffuse.Ħ)Ěpply a Blinn shader to your model with your normal and diffuse maps assigned to it. ![]() 1)ĝecide which kind of item you want to make.Ģ) Open up your preferred 3D modelling package.ģ) Import one of our provided worms ‘OBJ’ file templates to use as a base to model your item around to get the correct size and position.Ĥ) Model your chosen item using the 3D modelling package of your choice.ĥ) Unwrap and texture your model. ![]()
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